A pair of plastic buds on a plastic bracket pop into the headset's rear strap and dangle down. The audio's less impressive, at least with the included earbuds. I do, however, sense a bit of blur or bleed when I move my head at high speeds, a bit more than I've noticed on the Quest 2 or Quest Pro. That being said, it's vivid, detailed and bright, with a 110-degree viewing area that's larger than the Quest 2. Meaning that I can still make out a bit of pixelation. The 2,000x2,040-per-eye resolution feels sharp, although not quite "retina-level" resolution like you'd get on a 4K TV or your phone. The OLED HDR displays are pretty great, too. Same design concept, but a big improvement this time around. The PSVR 2 (left) next to the original PSVR (right). That being said, my glasses lenses sometimes bumped against the PSVR 2 lenses when I tightened the headset, so be careful. This might be the best glasses-friendly VR headset on the market. The eyepiece is wide and the rubber gasket around it is too, and it fits fine over the same super-wide glasses that don't even fit into the Quest 2. The headset tightens to your head with a single knob, similarly to the original PSVR, while the front visor slides in and out to meet your eyes. It means you can't use PSVR 2 in any room other than the one your PlayStation 5 is set up in. Cabled VR has its downsides I worried I'd maybe run my office chair over it or damage it somehow. It emerges from the side of the headset, and sometimes I found it dangling weirdly to my side, or tangling around me as I turned several times in some games like Horizon: Call of the Mountain. The original PSVR had a similar-length cable. That being said, the cable is pretty long (4.5 meters, or 14.7 feet), which should cover most rooms. It's part of life in this headset, and I wish it were wireless. Yes, there's a long cable attached to the PSVR 2 headset. The headset: Refined, glasses-friendly, not perfect You can check out our unboxing hands-on thoughts, but it's all good news for someone who doesn't want this to feel intimidating to install. The controllers charge up using USB-C or an optional, sold-separately charging dock. That USB-C cable permanently attached to the headset is your one-cord ticket into Sony's VR worlds, and you just need to plug it in (and get set up with room boundaries and eye tracking, more on that below). It's amazing how easy the setup process is compared to the multicable project it was with the first PSVR. Gone are the weird cables and breakout boxes there's just the headset with its long cable, a pair of Sense controllers, some earbuds and an USB C-to-A charge cable, also needed to initially sync the controllers to the PS5. The contents of the PlayStation VR 2 may not surprise anyone who's bought a VR headset recently, but it's a big breath of fresh air for anyone who had the original 2016 PlayStation VR. Inside the box: What the first PSVR should have been Controllers, headset, earbuds and an extra USB-C-to-A cable. Unlike what I'm normally used to in standalone VR gaming, the best PSVR 2 games feel as detailed as PS5 games on my TV. Playing games on the PSVR 2 doesn't just feel like VR - it often feels like a PS5 game has leapt out and surrounded me. I still think the Quest 2 offers more value and freedom of movement for its price, but the PSVR 2 shows glimpses of how good the future could be. But I do know right now that the PSVR 2 is my favorite dedicated VR gaming hardware, even with its tethered cable and limited software. And will a more affordable PS5-PSVR 2 bundle arrive at some point to make this more budget-friendly? The real possibilities of the PSVR 2 still feel untapped, and my big unanswered question is how many original games Sony will unleash to make the most of its potential. There are plenty of games to play already, but few are exclusives - or even new. For anyone who wants a ticket to what will likely be the best-looking VR games on the planet - unless you have a high-end gaming PC and expensive VR hardware - the PSVR 2 does for games what I had hoped the work-focused Quest Pro would have.īut, arriving early on in a year that looks full of VR headset competition (such as the Vive XR Elite, Quest 3Īnd Apple's possible headset), this feels almost like a soft launch. Now, after trying it at home for a week, I'm still impressed. I first tried the PSVR 2 last fall and was impressed then. But there are downsides, one of which is that the headset alone costs $550 (£530, AU$880), on top of the $500 (£480, AU$859) PS5 console. Seven years after the first PlayStation VR first arrived for the PlayStation 4, Sony has finally perfected plug-in console VR.
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